This is not about writing. It's not about story. It's not even specifically about games.
It's about Microsoft Project. (Didn't see that one coming, did you?)
I hate Project. Managers put up with it because it's got useful stuff, linking dependent tasks and all that. But team members ignore it, because it's ignorable. Obfuscation incarnate.
That's why Tap on the Shoulder is awesome. It's a plug-in for Project that makes Project bearable.
Team members want to know two things:
What do I have to do?
When do I have to do it?
Tap on the Shoulder tells them. Nuff said.
John Sutherland is out to make stories in video games great, to fulfill the potential of games as the most powerful story form of our century.
This can happen with a deep understanding of the way stories work.
This can happen when your designers, artists, and programmers all hold the same vision.
This can happen in your game.